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Element 3d v2.2 vs blender
Element 3d v2.2 vs blender








element 3d v2.2 vs blender

  • Environment: This texture slot allows you to specify a specific environment map other than the default one to reflect.
  • Great for being able to fine tune the ambient occlusion texture pass with the opacity amount.
  • Occlusion: This texture channel will multiply dark shading on top of the diffuse channel.
  • To adjust the intensity of the Normal bump, you can decrease the opacity of the map next to the map slot.
  • Normal Bump: This channel allows you to use a special surface map called a Normal Bump to create textured surfaces that are affected by lighting.
  • Once the map is set be sure to increase the illumination intensity.
  • Illumination: This slot allows you to use an illumination map for areas that you want to appear illuminated.
  • This channel will work in combination with the specular map and block out additional reflectivity.
  • Reflection/ Refraction: This slot controls the amount of reflection or refraction on the surface is able to receive.
  • There is an option to ignore the reflectivity and refractivity if you plan to use the reflection/refraction map exclusively. We recommend using a single map to control both settings to minimize excessive memory usage when possible.

    element 3d v2.2 vs blender

    Specular: The specular channel has a dual purpose of controlling the amount of specular and reflectivity the surface can receive.Diffuse: This is generally the main color of your materials surface.You can also reset the viewer to the default. The wing arrow for the preview window also includes additional options and viewing modes such as wireframe and show model info.

    #Element 3d v2.2 vs blender full

    However, After Effects will load the full resolution textures when the UI is closed. You can also choose to show the Environment in the background or select a color.ĭraft Textures affects the preview window only and allows models and materials to be opened faster by loading lower resolution textures. The preview lighting modes allow you to see your models in various pre-made lighting setups but inside After Effects, models will use your scene lighting instead. To rotate a model off axis, hold down Shift and Click+Drag with the mouse button.Separates fragments based on the materials assigned to the different. To separate an object, the vertices (or faces) must be selected and then separated, though there are several different ways to do this. To Pan the model, drag with the middle mouse button. At some point, you will come to a time when you need to cut parts away from a mesh to be separate.To zoom camera, use the scroll wheel Up and Down.Rotate environment and lighting by Right Click+Dragging with the mouse.Rotate model by Click+Dragging with the mouse.Preview Options: The preview window allows you to view your 3D models and view material looks.










    Element 3d v2.2 vs blender